This month's costs: $300
$245 Donated. If you like what we're doing, please become a donor.
Results 1 to 2 of 2

Thread: August 17th TF2 update

  1. #1
    Senior Admin VirginBride's Avatar
    Join Date
    Aug 2008
    Location
    Chicago
    Posts
    5,090
    Blog Entries
    5

    August 17th TF2 update

    Source Engine Changes (TF2, DoD:S, HL2:DM)
    - Updated client rate value to default to 30000 to improve network performance for most players
    - Rate was previously set by Steam's Internet connection speed setting
    - Updated client rate value to be stored in the config.cfg file

    Team Fortress 2
    - Fixed a crash caused by a string table overflow
    - Fixed a client crash related to the freeze panel
    - Fixed a client crash related to ragdolls
    - Fixed a client crash related to the Mann vs. Machine upgrade panel
    - Fixed a client crash related to Mann vs. Machine stats
    - Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
    - Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
    - Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
    - Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
    - Fixed the Mann vs. Machine victory dialog getting stuck on the screen
    - Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
    - Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
    - Updated upgrade icons to remove numbers
    - Fixed Sentry Busters picking disposable buildings as valid targets
    - Fixed an instance of the Sentry Buster sound looping endlessly
    - Updated the backpack image for Archimedes to fix an alpha channel problem
    - Updated the colors for The Battery Bandolier
    - Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
    - Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
    - Removed console spew related to missing movement warnings
    - Updated the matchmaking ConVar tf_mm_strict
    - A value of 2 will hide the server from the server browser but will still allow direct connections
    - Updated Mvm_Mannworks
    - Adjusted clipping on left side drop down where bots may become stuck
    - Fixed lighting seam near base
    - Fixed vphysics prop error in console
    - Minor clipping pass on areas players may become hung up on
    It used to be that I got home from work and the only thing I'd want to put in my mouth was the cold barrel of my grandfather's shotgun. Then I discovered Sonia Allison's Chicken Tetrazzini, and now there are two things.
    -Review of Microwave for One

  2. 2 people say "thank you!" to VirginBride for this awesome post (hover to view who)

    Doctor (August 17th, 2012, August 17th, 2012),Scyantific (August 17th, 2012, August 17th, 2012)

  3. #2
    the upgrade to v1.2.2.5 went smoothly and all 11 TF2 servers are back up and running.

    For the time being,

    Normal TF2: #1, #2, #3, #5, #11

    Mann vs. Machine: #4, #6, #7, #8, #9, #12
    I hate forum signatures.

  4. 1 person says "thank you!" to Pants for this awesome post (hover to view who)

    Scyantific (August 17th, 2012, August 17th, 2012)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Who's playing as of 9:50am CDT: (Click to Show/Hide player list)
1 - Quick Payload
(plr_hightower, 1/24 players)
2 - 24/7 2fort
(ctf_2fort, 1/24 players)
3 - Arena, Stock + Custom Rotation
(arena_nucleus, 0/24 players)
4 - 24/7 doublecross
(ctf_doublecross, 1/24 players)
5 - 24/7 Turbine
(ctf_turbine, 1/24 players)
6 - Quick CP
(cp_coldfront, 1/24 players)
7 - Quick KOTH
(koth_sawmill, 1/24 players)
8 - DRUNKEN SHENANIGANS
(ctf_turbine, 0/27 players)
9 - MGE Mod
(mge_training_v7, 1/24 players)
10 - Saxton Hale
(vsh_crevice_b2, 0/24 players)
12 - UGC HL 9
(, 1/24 players)
Gmod #1 - Zombie Survival
(zs_new_hope_hospital, 0/24 players)
Gmod #2 - 24/7 TTT
(ttt_giant_daycare_V2, 1/24 players)
Minecraft Server
(0/20 players)