Unnamed as of yet and still early early in the design phase. This one is going to be a lot prettier, a lot more polished, and a LOT harder. I'm thinking juuusssst hard enough that I can barely do it. This would put it maybe ahead of tholos or pagoda in terms of difficulty. I want to focus on execution rather than precision, which IMO makes it fun instead of frustrating.
Things I'm looking for:
Testers (though this one might be tough... the jumps are going to be tough)
Ideas for Jumps
Ideas for Design
Ideas for Theme
Ideas for Textures, following design or theme
Ideas for the name, following the theme
Ideas period
Feel free to give any input you'd like. I'm thinking of making something "natural" right now but it might fall through given the lack of natural type textures. We'll see, I guess.
PS. This is souper seekrit. Try not to mention this outside of the forums - I don't want to go public with anything until it's nearing/at completion.



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